my resume:

Contract Creative Director / Writer
Summoner / Dreamhaven 
Jan 2024 - Current

The task here is simple: Solve the problem. For some projects it's establishing the voice and tone of a game or a studio, for others it's building a creative vision or channel strategy. Brand, creative, social, comms--I've been lucky enough to touch it all. Some highlights:

  • Build and execute creative strategy and projects for studios like Riot Games, Theorycraft, Tune & Fairweather, and more

  • Design and/or execute go-to-market plans, pitch and create social assets, plus help oversee the feedback loops and integration of notes for brand, sponsor, publishing, and creator partners

  • Keep client teams abreast of games industry trends in transparency, social media, creative work, and audience

  • Write and collaborate on announce trailers, store pages, social copy, dev comms, and web (a lot of this is NDA'd)


Director, Marketing Creative
Phoenix Labs
September 2021 - March 2023

PHX Labs offered me an opportunity to forge an in-house creative studio capable of supporting existing live service titles while simultaneously launching a packed slate of new games. The job was a mix of people management, firefighting, and priority balancing along with a healthy dose of stakeholder air traffic control for ICs, other leaders, and myriad partners.

  • Built and lead an international, hyper-collaborative creative team representing crafts like Unreal capture/animation, illustration, design, writing, video editing, community, social, and web development

  • Provided creative direction for a global multi-game portfolio including assets for social posts, proactive and reactive comms, editorial, websites, trailers, animation, physical products, in-game, etc.

  • Collaborated with execs and directors of corporate, brand, marketing, and product to align creative visions, set priorities, and lay the foundations needed to transform PHX Labs into a multi-game studio

  • Acted as an accountable conduit for addressing/implementing feedback from internal and external partners like Nintendo, PHX game teams, and brand partners

Head of Writing, Global Creative, Head of Comms, Channel, and Editorial
Riot Games
May 2015 - October 2021

In six-ish years at Riot Games I covered a lot of bases. Most recently I served as the Head of Writing for Global Marketing Creative, collaborating alongside the other hydra heads of senior leaders who oversaw video, art, design, and production as part of guiding a 300+ person organization that was always, to some degree, in overwhelming demand.

  • Built, staffed, and managed an award-winning writing team

  • Partnered with other craft heads to navigate production hurdles, shifting prios, conflict resolution, and the tricky balance between global and regional creative teams

  • Built core competencies, performance metrics, and job architecture for creatives

  • Contributed as a creative leader and stakeholder (and sometimes direct IC) on campaigns like Seraphine (a social media musician), KDA 2020, and the launches of Teamfight Tactics, Wild Rift, and Valorant

  • Helped creative ICs navigate an often-daunting web of partner needs for higher-scope campaigns where partners could be anything from Logitech to Ducati, and helped partners navigate an equally-daunting audience

Prior to that, I served as the Head of Comms, Channel, and Editorial, which covered everything from social media strategy to in-client promotions to Riot's high-velocity and high-volume dev comms.

  • Lead, hired, and performance managed Riot's global Content Ops, Editorial, and Channel teams

  • Created, product owned, and guided the evolution of Riot's multi-language editorial apparatus

  • Directed Riot channel strategy including global social, external/player comms, and game client

  • Oversaw and contributed to Riot's dev comms features and updates ranging from hype-generating previews to ranked-is-on-fire reactive comms via blogs, social media posts, videos, and in-client messages